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Stories by B. Aelwyn

The Princess
& the Witch

The World of Vaelmere

Every bedtime story is real somewhere.

Three tales out now · The deeper lore coming soon
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A Nursery Rhyme of Old Earth

Where the Old Things Go

Where do the dragons go when they’re done?
Over the hill, past the setting sun.
Where do the witches sleep when they’re old?
Somewhere with stars that are not quite cold.

Hush now, hush now, don’t ask why—
some of the stars are the same in that sky

Every story told at bedtime is true—somewhere. This one half-remembers Vaelmere.

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The Princess & the Witch

Tales from Vaelmere

A little girl from our world. Her very own witch. Every bedtime story is real somewhere.

The Princess and the Witch is a series of illustrated fantasy storybooks for children and family read-aloud — longer than a picture book, warmer than a chapter book, and written to be performed. Morgan is four years old and entirely from our world. Gretchen is the good witch who watches over her. (She’s still getting the hang of the good part.) Together they visit Vaelmere: a world of six kingdoms, real princesses, and forests that pay attention.

Each storybook is a complete adventure and an honest bedtime’s worth of reading — a proper twenty minutes aloud, with room for voices. The little ones get the monkeys, the flying brooms, and the crab named Henry. The grown-ups get the story underneath the story. And nobody has to read the same eight pages for the ninetieth night in a row.

Best to read from the beginning — but every tale stands on its own.

The Sad Glimwick cover
Book One

The Sad Glimwick

Morgan is four years old, and she is almost, nearly, just about asleep — when a sparkle that has never been in her room before seems very pleased about itself. That is how Morgan meets Seraphina, who is the opposite of frightening, and Gretchen, who is her very own witch. Well. Her good witch. She’s still getting the hang of it.

Together they fly to Vaelmere, a world where the forests listen and princesses are real — and where one small, sad creature needs exactly the kind of help only a four-year-old would think to give.

A warm, funny read-aloud storybook about first adventures, new friends, and taking good care of each other — with a little extra magic tucked between the lines for the grown-up doing the voices. The shortest of the storybooks, and the right place to start.

Read it on Amazon →
Seraphina visits Morgan
The First Visit
Gretchen arrives
Gretchen’s Arrival
The first spell
The First Spell
Astrid meets Morgan in the Rimefell
The Rimefell
Gretchen brings Morgan home through the portal
The Portal Home
The Day Gretchen Lost Her Hat cover
Book Two

The Day Gretchen Lost Her Hat

A witch’s hat is not just a hat. Everyone knows that.

When Gretchen’s magnificent hat goes missing, Morgan knows exactly what to do: mount the broom, fly to Vaelmere, and investigate — with the help of the kindest princess in any world, two brand-new friends, and one extremely dignified game of counting to thirty.

But somewhere between the palace courtyard and a very unusual stranger in the forest, Morgan starts to learn what her witch already knows: the things we wear are not the things we are. A full-length family read-aloud — funny where it should be, gentle where it counts, and quietly wise everywhere else — with a clapping game your little one will demand to learn, and a scene or two the grown-up reading aloud will be thinking about after lights-out.

Read it on Amazon →
Through the portal to Auvenmere
To Auvenmere
Morgan meets the Count in the Old Forest
The Old Forest
Gretchen running through the forest
Gretchen Runs
A princess crowns Morgan
The Crown
Gretchen and Morgan at bedtime
Safe at Last
The Too-Magic Carpet cover
Book Three

The Too-Magic Carpet

Some carpets fly. This one has opinions.

Princess-Sovereign Zahra has invited Morgan to the desert kingdom of Al-Sahra — a land of golden palaces, floating furniture, one extremely charming prince who definitely did not steal any monkeys, and a flying carpet with entirely too much magic in it.

The furniture is floating. The crown will not stay on the princess’s head. The cat has claimed the carpet and is not taking questions. Someone must untangle this — carefully, kindly, without breaking what was good underneath.

Luckily, Morgan knows a witch. The funniest storybook yet, with a warm surprise ending under the stars — and, for the grown-up reading aloud, one quiet page that says everything about how broken things get mended.

Read it on Amazon →
Arriving in Al-Sahra
To Al-Sahra
Meeting Zafar in the courtyard
Meeting Zafar
Zahra and the magic carpet chaos
The Carpet
Over Al-Sahra under the Milky Way
The Milky Way
The unexpected detour to Earth
The Detour
The Island of Stars cover
Book Four — Coming Soon

The Island of Stars

Storybook Four. The biggest adventure yet.

Gretchen arrives at the window with a very small woven hat and a very important question about snowmen — and by sunrise, Morgan is over the Southern Sea, bound for Tavakai: the island realm of reef lagoons, cloud forests, ceremonial canoes, at least one crab named Henry, and a mountain that is about to remember something it forgot a hundred years ago. The result is the most beautiful festival in Tavakai in generations, and the most spectacular storybook thus far in the series.

And it is the storybook where the series grows up a little — the longest tale so far, the most wondrous, and the first one with an ending that the grown-up doing the voices will carry to their own bed afterward.

In illustration now.
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For Grown Readers

The World of Vaelmere

Sovereigns of the Shattered Veil

The bedtime stories are real. They were always real.

A World of Its Own

A World Complete

Vaelmere is a world entire — not a reflection of our own, not a space between other places. It has its own deep history, its own ancient inhabitants who long predate any human presence within it, its own divine order, and its own long road.

Humans were brought to Vaelmere as something more than settlers: as a catalyst. The Ancient Race who already inhabited it were magnificent — long-lived, powerful, deeply connected to the living world. But they had reached a point of such sufficiency that nothing new was entering their world. What humans carried with them was exactly what the Ancient Race had forgotten they needed: mortality. The specific ferocity of love from creatures who know that everything is temporary. The reaching, the incompleteness, the refusal to stop. The real command underneath the command was to let the humans teach them what they’d forgotten they didn’t know. That encounter failed catastrophically. The wound has been open for a thousand years.

A single continent runs north to south, with a chain of mountains forming its western spine. An island realm lies to the southeast. Beyond the western mountains: the Dark Lands. Beyond the veil that separates Vaelmere from our world: a four-year-old girl who doesn’t yet know she is a princess.

Map of Vaelmere
The Stones
The Divine Order

Seraphina oversees the realms — immortal, angelic, of a nature that exceeds any simple category. She is not God. She sits below beings she can feel the weight of but not fully see. Below her: six bloodlines she chose long ago. Beside her, in a category of her own: a great white wolf who answers to no one.

A souk in Dilarah
Magic

Magic is part of the very fabric of existence in Vaelmere. In the souks of Al-Sahra you may see floating fruit, enchanted water creatures rising from fountains, carpets that answer to their owners. In The Eldenmere, the faelin put on shows in the night sky that draw visitors from across the entire world. In Frosthavn, every torch and lamp burns blue when Seraphina is present in the realm.

It is said that the most powerful magic was born in the sacred forest of Caillmor and sleeps still — until two children someday remember how to wake it. Scholars are divided on whether this is prophecy or poetic license from a bard who has seen too many faelin shows.

The ability to wield magic deliberately is considerably rarer. Witches exist but in modest numbers, and most are unfortunately dark ones. None of the current Princess-Sovereigns possess significant magical powers — except for Maren’s empathic gifts. Yet the presence of an anointed princess is often described as noticeably different: a warmth in her company, objects in her palace behaving in small enchanted ways. Flowers sometimes bloom in Caillmor when Elowen is near — though whether the cause is Elowen or her Ancient Race companion remains an open question.

Sigrid crowning Astrid
On the Title “Princess”

The rulers of Vaelmere’s kingdoms are sovereign in every practical sense. By any conventional definition they are queens. They call themselves princesses — an act of cultural deference to Seraphina and to what lies above her. To call yourself queen in Vaelmere is to declare yourself the final authority. The six have always known they are not.

The Collapse of the Bridge
Earth — Without the Bridge

When the portals collapsed, the branch of humanity on Earth was cut off entirely. No magic. No sacred bloodlines to tend. No bridge back. What developed in its place was built from nothing but restless, incomplete, brilliant minds — cities visible from the stars, medicine that would look like sorcery in Vaelmere, eight billion people connected by will alone. Earth’s intellect was not a gift. It was necessity, made magnificent.

Vaelmere — The Soul

Vaelmere kept the sacred bloodlines — the deep connection to the living world, magic drawn from the fiber of existence, wisdom accumulating across centuries in the six royal houses. It kept what Earth lost. But without the bridge, without the catalytic presence of Earth humanity’s restless incompleteness, Vaelmere has been fighting the same war for a thousand years without resolution.

The Seventh Bloodline — a sacred Vaelmere line — went to Earth when the bridge collapsed and matured there across a thousand ordinary years, shaped by mortality without magic. In Morgan, that bloodline surfaces fully. In Sylvie, the Vaelmere soul reaches its highest distillation. Together they are the proxies the reunion requires — the same sacred tradition expressed through two different conditions, choosing wholeness simultaneously. A complete humanity doesn’t defeat the darkness. It renders it irrelevant.

The Calendar

All dates in Vaelmere’s recorded history are given in AB — After the Banishment. The founding event of the world’s recorded history was not the building of its kingdoms but the exile of the race that preceded them. The story opens in 980 AB. The millennium falls in 1000 AB, twenty years later — when Morgan is twenty-four years old, and whatever has been building since Year 0 arrives at last.

Seraphina
Guardian of All

Seraphina

Immortal and angelic, of an order of being that predates the oldest of the realms. She appears to be somewhere in her forties. Dark warm brown hair. Eyes that are blue, edging toward violet, carrying a quiet that is not quite stillness. She wears flowing pink gowns. Her wings appear only occasionally, in fleeting translucent glimpses. What is always present is a subtle warmth that marks her, unmistakably, as something other than human.

She intervenes directly only when circumstances exceed what the princesses and their familiars can handle alone. A protector who solves every problem produces people who cannot face any. When she appears in full — and especially in fierce form, in black, carrying a silver and gold sword — the room goes quiet. That silence is earned by her absence everywhere else.

The Six Kingdoms

The Realms of Vaelmere

Six kingdoms chosen before their sovereigns were born. Each one distinct. Each one essential.

The Rimefell infographic
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The North

The Rimefell

Frosthavn · Prinsessafjell Slott

The state of the realm: the harvests are in. The stores are filled. The fjords are open, the longships range far and come home heavy, the Iron Spire gives up its metals and its sapphires to hands skilled enough to take them, and the halls of Frosthavn are loud on Grimfast Eve, as is proper. The winter takes much. It has not taken us — not this year, not in the reign of Astrid the Good, daughter of Sigrid the Great and Bjorn Bearclaw, whose line the winter cannot erase.

Travelers speak well of the north, which the north permits. They speak of doors that open to stranger, friend, or foe, because the night is long and the old law of the fire is kept. They speak of rune-stones and shipwrights, of children sledding before they can properly walk, of a young sovereign nine years into her rule who is seen at the harbor more often than the throne room.

These are good years, and the north says so plainly, because the north does not flatter and therefore may be believed: the realm is strong, the house is worthy, the fires are lit. All are welcome. Bring a story. Ours are better.

Auvenmere infographic
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The Heart of the Continent

Auvenmere

Valdecour · Palais de Sainte-Croix

There has never been a better hour to stand on a bridge in Valdecour. Below, the rivers run heavy with grain, timber, ore, and the celebrated vintages of the southern valleys; above, the banners of a thousand years stir over the Palais de Sainte-Croix; and through the streets between moves a people who know exactly who they are. Auvenmere does not apologize for its pride. Its knights keep codes older than most kingdoms, its scholars fill the Bibliothèque Rubis faster than the binders can work, and its tournaments crown champions whom children follow through the streets like weather.

The reign of Princess-Sovereign Maren has brought the realm something subtler than glory, and Valdecour has slowly realized it prizes it more: a sovereign who governs the way her house’s motto ends — in peace, deliberately kept. The great experiment of the age continues in Marisange, where Her Grace extends the liberalizations her legendary mother began — home rule in measured portions, the viceroyalty under Celestine flowering into something no realm has tried before.

Come for the tournaments. Stay for the wine. Leave having understood why every realm in Vaelmere, whatever its own splendors, keeps a warm regard for the land of rivers: because when Auvenmere gives its word, the matter is settled. It always has been.

Eldenmere infographic
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The Oldest Realm

The Eldenmere

Dún Avalorn · Caer Banrìgh

It is a golden hour for our most ancient realm. The orchards came in heavy again. The wool and the honey and the carved oak of the realm’s workshops travel to every market in Vaelmere and are asked for by name. The Gracevine has flowered on the walls of Caer Banrìgh for very nearly a thousand years and shows no sign of reconsidering. And each spring at the Aelwyn Festival, when the first Faelin rise glimmering from the edge of Caillmor and the children give chase, the realm remembers what it is for.

The young Princess-Sovereign Elowen carries her mother’s memory the way the realm taught her to carry everything — gently, and without setting it down. Bronwen’s loss is still a tender place here; her daughter’s reign has become the healing of it. She walks the forest paths with Aelindra of the Ancient Race at her side, knows the shepherds and their dogs by name, and is beloved in the specific Eldenmere way, which is quietly, constantly, and without fuss. The land, people here say, remembers. It has taken very good note of her.

Visitors are welcome, and asked only to walk softly in the old forest and to leave the Stones in their peace, for that sanctuary belongs to Our Lady alone. Eldenmere in 980 is what it has always tried to be: a realm where the extraordinary lives quietly among the everyday, and both are tended. In Gratia Vivimus.

Al-Sahra infographic
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The Desert Kingdom

Al-Sahra

Dilarah · Qasr al-Nur

Stand at dusk on the walls of Dilarah and count what passes beneath: caravans from every realm under the stars, silks and steel and scholarship, dialects from six kingdoms bargaining cheerfully in the shade of the gates. Al-Sahra has always been the crossroads of the world. In the reign of Princess-Sovereign Zahra, it has become something rarer — the crossroads at perfect peace, where the old and careful knowledge is kept, the star-roads are taught, the weavers of Dilarah produce wonders that make visiting dignitaries forget their errands, and the light of Qasr Al-Nur means exactly what the palace’s name promises.

The great work of this age is the flowering of the ancient compact with the Golden Shore. What the Solvane Accord bound in law, the two sovereigns have made living practice: fleets and caravans moving as one commerce, scholars and vintners and jewelers trading masteries, the desert and the sea joined in a confederation so productive that the counting-houses of both realms have had to invent new ledgers. Al-Sahra will say diplomatically that the partnership prospers because both kingdoms are wise. Al-Sahra will say, less diplomatically and with great affection, that it prospers because Zahra and Calliope genuinely like each other, and the world should try governing that way more often.

The desert keeps its oldest lesson for last: everything precious — water, knowledge, trust — is precious because it is carried carefully. Al-Sahra in 980 carries all three, in abundance, under a sovereign the realm would follow across any horizon. The gates are open. The stars are out. You are expected.

Golden Shore infographic
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The Warm South

The Golden Shore

Solanthis · Villa Serenísima

Forgive the Golden Shore; it is about to say something immodest, and every word of it is true. There is no better place in Vaelmere to be alive in the year 980 than Solanthis — crown jewel of the coast, where the vineyards run gold to the horizon, the merchant fleets sail to every port worth naming, the banking houses hum, and the evening comes on warm and full of music over the Salon de la Luz. Virtus. Pulchritudo. Felicitas. Other realms have mottos. The Golden Shore has a lifestyle.

Presiding over the golden hour: Princess-Sovereign Calliope, beloved, brilliant, and constitutionally incapable of hosting a small gathering — under whose hand the harvests are counted, the confederation with Al-Sahra flourishes beyond every projection, and the legendary festivals of Solanthis have entered their finest era. And beside her, the realm’s shared treasure: the Heiress Apparent Cassandra, nuestra princesita, de las estrellas la más bonita, in whom the people of the coast see everything they love about themselves — the intelligence, the spirit, the light. Mother and daughter together in the Salon de Oro is, by common consent of everyone who has seen it, the realm’s true crown jewel; Solanthis merely gets to keep them.

The wines travel. The gatherings are legend. The future stands beside the throne, young and laughing. The Golden Shore asks history to remember these years exactly as they are — the sun kind, the harvest shared, the House secure into the next generation and the one after. Come to the coast. Everyone dances here. Everyone always will.

Tavakai infographic
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The Island Realm

Tavakai

Havalu · Hale Moanalani

Far out where the charts of other realms go humble, the islands rise — emerald mountains out of blue water, and on a wooded headland above the sea, the open pavilions of Hale Moanalani, where the breeze goes wherever it pleases, including through the throne room. Tavakai would apologize for the informality, but Tavakai is not sorry. Kanaka. Kai. ‘Ohana. People, sea, family. Everything else is furniture.

These are singing years for the islands. The great double-hulled canoes range farther than any generation remembers and every one comes home; the pearl beds give generously to divers patient enough to ask properly; the star-roads are taught to every child by decree of the Princess-Sovereign herself, so that no son or daughter of Tavakai will ever be lost beneath a night sky. Naia of House Marakai rules the way the islands raised her — present, embedded, more often at the Havalu harbor than the high seat — with Tane steady beside her and two daughters growing up fierce with joy in the shallows. When the drums begin at festival, the royal family is in the dance. Where else would they be?

Tavakai is the farthest realm from everywhere, and has decided this is a blessing: the world’s troubles arrive here as rumors, already old, already someone else’s. What arrives fresh is everything that matters — the tide, the catch, the stars, the family. A canoe moves because every paddle finds the same rhythm. No one crosses an ocean alone. Come cross it with us.

The Sovereigns

The Six Sovereigns

They were chosen before they were born. This is what they became.

Astrid
The Rimefell

Astrid

Princess-Sovereign · House Veldric

These are the lines of Astrid the Good, born Kira, twelfth sovereign of House Veldric, that the winter cannot erase. She is the daughter of Sigrid the Great, born Elen, who reigned before her and reigns in honor still, Princess-Mother of the realm, whose word held the north through the hard years of the Second Witching War and holds it yet. She is the daughter of Bjorn Bearclaw, Commander of the Rimefell’s forces, Guardian of the North, who fell in the war and stands now in bronze above Frosthavn harbor, facing the direction the enemy came from, as he did then and now forevermore. Her sister is Princess Kaia, Heiress Presumptive, in whom the blood also runs true. This is her line. The Rimefell does not embellish it. The Rimefell does not need to.

Astrid took the High Seat at nightfall on her sixteenth birthday, as our laws have always required and always will, and assumed full governance at the dawn of her eighteenth. Between the two, she was taught by Sigrid the Great, which the Rimefell considers education enough for anyone.

Of her deeds: the harvests are gathered, the stores are filled, the fjords are sailed, the halls are warm, and the doors of the Rimefell stand open to stranger, friend, or foe, for the night is long and Her Majesty keeps the old law of the fire. The Iron Spire yields its metals and its gems. The longships range beyond every horizon and come home. Grimfast Eve is kept loud, warm, and without apology, and the Princess-Sovereign is present at it, and stays late. In her reign the winter has taken much, as winter does. It has not taken us. That is the measure of a sovereign of the north, and she meets it.

Of her character, the palace will say this much and no more, as she has instructed: she is called the Good, and did not choose the name — the people chose it, and the people of the Rimefell do not flatter. Those seeking longer praise of Her Majesty are directed to the realm’s skalds, its taverns, and its rune-stones, where such praise is carved at length by hands she could not stop. Virtus. Fidelitas. Fortitudo. The account is finished. The fire is lit. All are welcome.

Maren
Auvenmere

Maren

Princess-Sovereign · House Merevin

Virtus. Fidelitas. Pax. The words of House Merevin hang in the Salle des Bannières above a thousand years of banners, and Auvenmere will tell you plainly that its Princess-Sovereign is all three walking. Yet ask the people of Valdecour about Her Grace and they will not begin with valor or with treaties. They will tell you about the day she stopped the royal procession — the whole of it, knights and standards and all — because she had seen a face in the crowd that carried grief no one else had noticed. Whose face, and what was said, the woman in question has never told, and Her Grace never would. It is simply the most Auvenmeran story there is: in the land of rivers, blood, and honor, the sovereign’s first gift is that she sees you. Her knights say there has never been a heart in the Six Realms that could hide from her, and they say it as comfort.

But if her heart has no equal, then neither does her mind. She possesses an intelligence of the highest order — genuinely, structurally brilliant in a way that operates at the level of the oldest and most formidable beings in the world. She is known as the scholar sovereign and her contributions to the arts and sciences have been always meaningful and often breakthrough.

Her court is the rarest thing in Vaelmere — a fortress that is also a home. At her side stands Aldric Merevin, husband, consort, and Commander of the Realms, the sword of all Six Kingdoms and, by the testimony of the entire Palais de Sainte-Croix, a man who has faced down every danger the world offers yet has never once won an argument with his wife he deserved to lose. Their daughter Sylvie, Heiress Apparent, already at the age of three displays many of the dazzling traits of her mother; their son Prince Bastien is beloved, quick, and — the palace concedes cheerfully — everywhere at once. Strength defends; honor endures, Her Grace has said, and Auvenmere notes that in her house, the strength and the honor take their supper at the same table.

Elowen
The Eldenmere

Elowen

Princess-Sovereign · House Avalorn

Her Grace Elowen Avalorn is the youngest of the reigning sovereigns, crowned in a season of grief that the whole kingdom carried with her — and the whole kingdom will tell you, quietly and without being asked, that she has carried it back for them ever since. Raised at Caer Banrìgh, where the Gracevine has flowered upon the walls for near a thousand years, she is the daughter of the beloved Princess-Sovereign Bronwen, whose memory is kept green across the realm, and of Prince Conall mac Diarmait, who came to the House a commoner and earned it the way Eldenmere respects most: slowly, honestly, and with his hands.

Her people struggle to describe her reign in a court’s language, because she does not govern in one. She is the sovereign who arrives at the orchard harvest and stays to fill baskets; who knows the shepherds beyond Caillmor’s borders by name and their dogs besides; who walks the ancient forest paths with her constant companion Aelindra of the Ancient Race — a friendship her advisors once found remarkable and her kingdom now simply finds right, in the way Eldenmere trusts old things and quiet ones. It is said the flowers bloom a little ahead of season where she walks. The palace makes no official claim on this matter. The palace also does not deny it.

What Eldenmere offers Vaelmere, it offers through her: the finest craftwork of the Six Realms, wool and harp and carved oak passed hand to hand down generations; the Aelwyn Festival each spring, when the first Faelin rise glimmering from the edge of Caillmor and children give chase; and the keeping of the sacred Stones, which belong to Our Lady alone and to whose care House Avalorn has been faithful beyond the reach of records. In Gratia Vivimus — in grace we live — are the words of her House, and her people say the young sovereign is what the motto looks like when it stands up and walks around. The land, as we say here, remembers — and it has never once forgotten a kindness of hers.

Zahra
Al-Sahra

Zahra

Princess-Sovereign · House Zahari

In Dilarah they say the desert kept its finest jewel for the throne. Princess-Sovereign Zahra, second of her name to reign from Qasr Al-Nur — the Palace of Light — presides over the crossroads of the world with a grace that visiting dignitaries invariably attempt to describe and invariably fail. They arrive speaking of her beauty, which is considerable and much reported. They depart speaking of something rarer: a sovereign who listens before she speaks, remembers the name of every guest and the needs behind every request, and has never once required a room’s attention — because every room she has ever entered has simply given it.

Under her stewardship, Al-Sahra flourishes as it has in no living memory. The great caravans move in safety, the markets of Dilarah welcome traders from every realm beneath the stars, and the ancient arts for which the kingdom is famed — star-navigation, the weaving of wonders, the keeping of the old and careful knowledge — are practiced with a confidence that only settled peace provides. Her Serene Radiance governs as House Zahari has always taught: that a sovereign’s power is measured not in what she commands, but in what her people never have to fear. It is noted, quietly and often, that petitions to her court are answered — all of them, in order of need rather than rank, a practice she instituted in the first month of her reign and has never once suspended.

Those fortunate enough to be received at Qasr Al-Nur speak of the same moment: the instant her formality gives way to warmth, and the Princess-Sovereign becomes simply Zahra — asking after a grandchild by name, insisting a traveler take the cushioned seat, personally seeing to it that no guest leaves her halls without something beautiful. Her people do not love her because she is the jewel of the endless sands. They love her because the jewel has never once needed to shine to be seen. Al-Sahra’s light, as the saying goes in Dilarah, is not the sun. It is her.

Calliope
The Golden Shore

Calliope

Princess-Sovereign · House Callivane

Let other realms be admired. The Golden Shore, blessed beyond reason and cheerfully aware of it, is adored — and no one, from the fishing quays to the Salon de Oro, pretends the reason is anything but her. Calliope Callivane, Princess-Sovereign of the sunlit coast, rules from Villa Serenísima the way morning rules the sea: brilliantly, warmly, and to the visible delight of everything the light touches. She is, her ministers report with something close to despair, an administrator of genuinely formidable gift — the harvests counted, the fleets provisioned, the banking houses steady — who nonetheless insists on conducting half the kingdom’s business at festivals, among her people, at tables groaning under the bounty of her lands, because in her own words, what is a ledger for, if not this? Solanthis has hosted the legendary gatherings of this golden age under her hand. Solanthis intends to host a great many more.

And when the Princess-Sovereign enters the Salon de la Luz and the room turns — as it always turns — she has lately been observed committing the one theft of her reign: redirecting every eye to the young woman beside her. Her beloved daughter Cassandra Callivane, Heiress Apparent, is known to her people by the name they gave her before she could walk — Nuestra princesita, de las estrellas la más bonita — our little princess, of the stars the most beautiful. Intelligent, spirited, and possessed of a charm the court insists she came by honestly, the Heiress is the realm’s shared treasure and her mother’s undisguised one. The Golden Shore considers itself twice blessed and says so constantly: the sun above, and the two of them below. Virtus. Pulchritudo. Felicitas — and the palace confesses the third word is the one the House has always loved best.

To visit the Golden Shore in this golden hour is to understand why its wines travel farther than its ships: the realm is generous because its sovereign cannot help herself. The vineyards run to the horizon, the tables of Villa Serenísima are open, and above the crown jewel of Solanthis the evening comes on warm and full of music. Her Radiance asks history to remember only this of her reign — that the sun was kind, the harvest was shared, and everyone danced. On the Golden Shore, in these years, under this sovereign: everyone does.

Naia
Tavakai

Naia

Princess-Sovereign · House Marakai

Visitors to the Island Kingdom are respectfully advised that they will not find Her Radiance where sovereigns are usually kept. The throne room of Hale Moanalani stands open to the sea breeze and is, most mornings, empty — because the Princess-Sovereign is in the harbor at Havalu when the fishing canoes come in, or on the water herself, or seated on the sand settling a dispute between two villages with a patience the ocean itself taught her. Tavakai’s people do not say their sovereign rules over them. They say she paddles with them. In a realm whose oldest law is that a canoe moves only when every paddle finds the same rhythm, House Marakai has always understood that the sovereign’s seat is not above the boat. It is in it.

Her reign is measured the Tavakai way — not in monuments, but in safe crossings. Under her stewardship the great voyaging canoes range farther than in any generation remembered, the pearl beds and reefs flourish under her fierce protection, and the star-roads her navigators read are taught, by her decree, to every child of the islands, so that no son or daughter of Tavakai will ever be lost beneath a night sky. Beside her stands Tane of House Marakai, Royal Consort — navigator, protector, and by the cheerful testimony of the entire court, the only man alive who can out-sail her, a claim Her Radiance permits to circulate uncorrected, which those who know her best insist is the greatest kindness of her reign.

And when the drums begin at festival and all Havalu turns out beneath the torches, the royal family of House Marakai will be found not on a viewing platform but in the dance — the Princess-Sovereign, her consort, the Heiress Apparent Lani, who is fierce with joy and already swims like the sea’s own daughter, and young Princess Kalani, who builds beauty in her own way and has been known to correct the palace woodcarvers. Kanaka. Kai. ‘Ohana. People, sea, family — the words of House Marakai, in the order the House holds them. Ask anyone from the smallest atoll to the halls of Hale Moanalani and they will tell you the same thing about their sovereign: no one crosses an ocean alone, and no one in Tavakai ever has to. She has seen to it.

Beyond the Throne

Principal Characters

Not all of the significant figures in Vaelmere wear a crown.

Morgan
The Seventh Princess

Morgan

The Princess of Our World. Four years old.

She lives in our world, in a real town, with a real best friend and a real bedtime she sometimes resists. She insists that her stuffed snowman is real, too. She did not know, at the beginning of the first book, that she was a princess. She discovered this when Seraphina appeared in her room one night. The discovery was not the end of anything. It was the beginning of everything.

Morgan carries the Seventh Bloodline — a sacred Vaelmere line stranded on Earth when the portals collapsed almost a thousand years ago. It diluted across centuries of ordinary human lives, becoming functionally invisible. Almost lost. In Morgan it surfaces fully — not gradually, not partially. Completely. As if it was always going to be her, and the intervening centuries were simply the long way around.

She carries Vaelmere blood shaped by an Earth life — the sacred tradition matured in the one context that could prepare it for what the millennium requires. The Gathering has always had an empty chair. Seraphina presides from her own throne facing all seven; she does not occupy any of them. The seventh has simply been empty since the portals collapsed. It belongs to Morgan.

Gretchen
Guardian Witch

Gretchen

Morgan’s guardian. Born Auvenmere. Converted on Reaping Night, 979 AB.

Long silver-white hair. White robes. A hat that tilts slightly to one side. Magic that is almost certainly under control.

Before the white: born into a wealthy Auvenmere family — not nobility, but close enough to see the door and never be admitted. Smarter than most of them. More magically gifted than almost all. The wound that followed calcified into something darker. She spent ten years in the Dark Lands under another name, becoming the most gifted dark witch in generations — and a terrorist feared and despised across all of Vaelmere.

After surviving a harrowing conversion ritual performed by Seraphina herself, she has been assigned as guardian to an extraordinary child from another world. Seraphina told her the new job will challenge her more than anything she has ever done, and heal her in ways that Seraphina cannot. Thus far, both have proven to be true.

The Count
The Darkness

The Count

His name is Lucian. He abandoned it three centuries ago.

A vampire of extraordinary age, sophistication, and power. He does not age. He appears to be in his late thirties — old enough to carry gravitas, young enough that you can still see the nobleman he was before he stumbled into an eternal curse. The most powerful creature in the Dark Lands, and the most feared in Vaelmere.

After he was cursed, he spent two centuries committing unspeakable atrocities across the Dark Lands and the Six Realms. More recently he has grown melancholy and bored with his own evil, and has begun seeking out mortals who interest him — including an unlikely friendship with one of the Princess-Sovereigns.

Most recently, a four-year-old girl looked into the shadows at the edge of a bedroom window and said: I see you. I’ve always seen you. He has not been the same since.

Aldric
Realms Commander of the Six Crowns · Maren’s Husband

Aldric

Maren’s beloved. Holder of the Realms Commander position.

Common-born with uncommon bravery and honor. Former special forces commando, former commanding general of Auvenmere forces, current Realms Commander of the Six Crowns. He exists in an enchanted form — the permanent consequence of a mission that went catastrophically wrong and a curse designed specifically to be outside Seraphina’s power to reverse.

He was largely restored. The fearsome aspect in his features, voice, and bearing never fully left. It has enhanced rather than diminished his effectiveness as Realms Commander. Maren, who knows the man inside it, does not require the conventional version of him. She never did.

Celestine
Governor-General · Marisange

Celestine

Governor-General and Viceroy of Marisange. Reports to Princess-Sovereign Maren.

Elite vampire hunter said to have been trained by Seraphina herself — a claim she has neither confirmed nor denied. She runs toward the darkness instead of away from it and has done so for years with considerable reputation.

She and the Count know each other very well. He visits Marisange semi-regularly to engage in good-natured taunting. Both are clear about who would win a fight. He admires her courage anyway.

Blizzard
The Great White Wolf

Blizzard

Exists between worlds. Answers to no one.

Known as “the Wolf” or “the White Wolf” to all except Morgan, who calls her Blizzard. She appears when she chooses and leaves when she chooses. At home in our ordinary world and in the magical realms alike — which should be impossible and is.

She saved Morgan from an escaped lion at a zoo in a spectacular intervention before the divine hierarchy had even registered Morgan’s existence. She was present in Vaelmere before Seraphina knew to look. Her purpose is entirely her own. Her identity is completely unknown.

She appears to be benevolent. Her presence unsettles Seraphina anyway. And it terrifies the Count.

Aelindra
Elowen’s Familiar · Ancient Race

Aelindra

One of the oldest beings in Vaelmere. Converted by her own will, without help.

Ancient Race. She was barely a woman when the transgression occurred — young enough to be innocent of it personally, old enough to inherit its full weight. She did not choose the fall. She chose, entirely alone and without Seraphina’s hand, to return from it. She showed herself a possibility. She made a choice. She is fully realized in her new nature in a way Gretchen is still working toward.

Formidable, arch, capable of genuine warmth expressed entirely on her own terms. She chose Elowen, whom she found sleeping in an ancient forest, and never left. She and the Count speak with the precision of beings who know each other from before everything that currently defines them.

Also of the Court
Zafar
Al-Sahra

Zafar

Prince of Al-Sahra. Military commander.

Prince of the Realm. Brother to the Sovereign. Father of the Heiress Presumptive. Experienced and highly competent soldier. Owner of several commercial ventures, both legitimate and illegitimate. Accused thief of rare Tavakaian sky monkeys. There has never been a more colorful son of House Zafari, nor a more capable one. He will need to draw on all of his talents to succeed in a desperate mission to come.

Cassandra
The Golden Shore

Cassandra

Heiress apparent. House Callivane.

Calliope’s daughter. Eighteen and warm and magnetic in the way of her mother — she fills rooms before she enters them. Her coronation is imminent. Those close to her have noticed some odd behaviours of late that nobody has quite found the words for. She is carrying something. What it is, she has not said.

Lyssene
The Golden Shore

Lyssene

Callivane y Richelieu · Twenty-third in line.

A distant branch of House Callivane, living an ordinary life on a ranch in the far north near the Auvenmere border. Twenty-third in the line of succession, which has always felt entirely theoretical. She mentioned it once and nobody cared, and that was fine with her. She is fifteen years old.

Rodrigo
The Golden Shore

Rodrigo

Vizconde Callivane y Vidal. Lyssene’s father.

First cousin to Princess-Sovereign Calliope, with full access to Solanthis and its courts — none of which he has used in years. He chose a ranch and a quiet life over everything his bloodline entitled him to, and built it deliberately. He has raised Lyssene alone since she was eight, when her mother Celine died. He is not a man who makes that kind of choice without knowing what he is giving up.

Maile
Tavakai

Maile Marakai

Princess-Mother. Naia’s mother.

Maile Marakai reigned for twenty years as the beloved Princess-Sovereign of Tavakai. She broke with tradition by voluntarily abdicating in favor of her daughter Naia — news that shocked the realm, until it saw what she had seen in her extraordinary daughter all along. She continues to live in Hale Moanalani with her extended family, and will give one fateful order in her daughter’s name that might save her entire bloodline.

Kaia
The Rimefell

Kaia

Heiress Presumptive · House Veldric

Equally beautiful and, those who know both women will tell you, considerably more approachable. Beloved in the Rimefell for a gentle and cheerful nature that has nothing to do with the throne — and never has. She is recently engaged and looking forward, with undisguised relief, to the day she stops being a heartbeat from succession. If only her sister would produce an heir.

Conall
The Eldenmere

Conall mac Diarmait

Father of the Sovereign · Prince of the Realm

Father of Princess-Sovereign Elowen and widower of the late Princess-Sovereign Bronwen. Born a commoner, raised to Prince of the Realm by marriage — a title he wears lightly. He continued working as a Master Forest Ranger throughout, and knows Caillmor as well as he knows the palace, perhaps better. He was no doubt instrumental in cultivating Elowen’s deep love of the forest and its creatures.

The Young Court

The heirs of Vaelmere. Twelve years old and younger. They did not choose their thrones. They are growing into them.

Sylvie
Auvenmere

Sylvie Merevin

Heiress Apparent

Maren and Aldric’s daughter. She has her mother’s mind and her father’s steadiness, which is either a remarkable inheritance or a considerable weight for one person to carry. Probably both.

Bastien
Auvenmere

Bastien Merevin

Prince of Auvenmere

Maren and Aldric’s son. Young enough that the weight of Auvenmere has not yet landed on him, old enough to be watching everything. The candlelight finds his face and he is already paying attention.

Soraya
Al-Sahra

Soraya Zahari

Heiress Presumptive · Zafar’s daughter

She grew up in the desert and the court in equal measure. Her grandfather’s scholarship and her father’s warmth arrived in her simultaneously. Al-Sahra is watching her with quiet confidence.

Lani
Tavakai

Lani Marakai

Heiress Apparent

Bright of spirit and fierce with joy. She loves the sea above all, runs into the surf before anyone else is awake, and has been known to navigate by stars she learned before she learned her letters.

Kalani
Tavakai

Kalani Marakai

Princess of Tavakai

Curious, creative, and quick to learn. She builds sandcastles the way her people build canoes — with intention, with patience, with an eye for what will hold. She builds beauty in her own way.

After the Banishment

A History of Vaelmere

The calendar begins with a banishment. It ends, perhaps, with a door.

Year 0 AB

The Banishment

The Ancient Race — once luminous, once adjacent to the divine, the original guardians of what would become The Eldenmere — are exiled to the Dark Lands. Vaelmere’s calendar begins here. What it calls history is everything that came after.

~680 AB

The Forest Path

Lucian of House Avalorn finds a chest on his estates in The Eldenmere. Inside, beneath jewels, a lamp. He rubs the lamp. A match of wits follows. He loses. He is turned into a vampire. Walking back to his estate, a preternaturally beautiful woman appears beside him on the path and offers him the exit. He laughs at her. The Count begins. The woman was Seraphina. She has been watching him ever since.

~955–962 AB

The Second Witching War

A period of dark-forces insurgency across the northern realms. Bjorn, Commander of all Rimefell forces — a war hero, the template for what a man can be — is treacherously murdered at a staged truce meeting. His daughter Kira is seven years old. She has known the truth for twenty years. The wound shapes everything that follows.

~970 AB

Sylvaine’s Funeral

Sylvaine of Auvenmere dies unexpectedly. Her daughter Maren ascends at sixteen — no regency, no buffer, in grief. At the state funeral, Kira steps out of the formal line and takes Maren’s hand. They walk the rest of the procession together. The people of Auvenmere never forget it. Kira is never called the ice queen in Auvenmere again.

973–975 AB

Aldric’s Curse

An Ancient Race enchantress curses Aldric — a targeted attack on House Merevin, designed to prevent what she understood was coming. Maren approaches the Count with two requests. The enchantress is destroyed. A white wolf is briefly glimpsed at the treeline and gone. Aldric is largely restored, though the fearsome aspect in his features never fully leaves.

979 AB — Reaping Night

Gretchen’s Conversion

In the mountain pass between the Dark Lands and Auvenmere, Seraphina intercepts Gretchen and converts her at enormous personal cost. The conversion is real. Gretchen almost does not survive it. Blizzard watches from the ridge above. The fellowship is changed before it knows it has been.

980 AB

The Story Opens

Gretchen’s Homecoming. The board is set. In our world, a four-year-old girl named Morgan receives a guardian she did not ask for, and everything begins.

~1000 AB — The Millennium

The Shattered Veil

The millennium falls twenty years after the story opens. The Banishment strains. The Ancient Race stirs in the Dark Lands. The veil between worlds approaches its crisis. Morgan is twenty-four years old. Whatever she has been carrying since a night in an ordinary bedroom has been building toward this. The Count has known it was coming. He is the only one who checked his arithmetic.

Beyond the Western Mountains

The Darkness

The bedtime stories are only the beginning. This is what they translate.

The Territory

The Dark Lands

Beyond the western mountains, the world becomes something else. The borders of the Dark Lands are undefined and boundless — darkness, appropriately, has no neat edges.

The Dark Lands are not called the Dark Lands because dark things always lived there. Dark things live there because a luminous race slowly lost their light in the centuries after their banishment. The darkness here is not the original nature of the place. It is what happens to anything that lives long enough without light.

Before the Kingdoms

The Ancient Race & First Blood

Before Vaelmere had kingdoms, there was a race of beings whose homeland was the forest at what would become The Eldenmere. Long-lived, powerful, deeply connected to the living world in ways that have no equivalent in any current culture. Originally luminous. Originally adjacent to the divine. And — by the time humans arrived in Vaelmere — magnificently, dangerously static. They had reached a point of such sufficiency that nothing new was entering their world.

Humans were brought to Vaelmere as a catalyst for exactly this. What humans carried — mortality, loss, love with the full weight of impermanence behind it — was what the Ancient Race had forgotten they needed. The command underneath the command was to let the humans teach them what they’d forgotten they didn’t know.

First Blood was not the Ancient Race’s worst instinct surfacing on its own. It was the Being’s agenda executing through them. The specific pride it had cultivated in them — their sense of sufficiency, completeness, superiority — was weaponized against the humans they were commanded to welcome. A transformed Ancient Race, genuinely changed by relationship with humanity, would have been completely outside the Being’s influence. The genocide was the Being protecting its investment.

The Banishment followed in Year 0 AB. The Ancient Race were exiled to the Dark Lands — not destroyed, removed. The Being was not banished with them. It was imprisoned separately, in the lamp, because it was the source. Banishment was insufficient for what it is.

The Banishment was always a term with conditions — not a permanent sentence. A thousand years was the sentence. The millennium is the moment it reaches its natural end. What happens then depends entirely on whether the wound has healed.

The Ancient Darkness

The Count

The Count

His name is Lucian. He abandoned it three centuries ago. Born into the extended nobility of House Avalorn — a genuine Avalorn bloodline, a count’s title earned by land and standing. He found a chest on his estates in The Eldenmere. A match of wits with the being in the lamp. He lost.

He was born into a rigid aristocratic system and formed by it before he became what he is. That formation did not disappear with the vampirism. It calcified. Broad, impersonal villainy is beneath him — not morally, but aesthetically. Vulgar. He engages with individuals he finds worthy of his specific attention.

Seraphina is the only being who uses his birth name — Lucian — and only to agitate him. His refusal to call her My Lady is the counter-weapon. Two beings who have known each other for three centuries poking at the same bruises they’ve always poked at. “Lucian.” / “You do that deliberately.” / “Yes.”

The Count has done arithmetic that Seraphina has not. He believes — with the confidence of someone who has checked his reasoning from every angle available to a being of his age and intelligence — that the banishment is not permanent. That the door is approaching its opening at or around 1000 AB. He is more afraid than he has been in a very long time, in the specific way of an ancient being who has confirmed that what is coming is larger than even his considerable estimate.

“I see you in the shadows.” — Morgan, four years old, at the edge of a bedroom window.

He has not been the same since. He does not know why, yet. The meaning of that sentence accumulates slowly — across many books, across many years — until when it finally arrives it feels not like a revelation but like a recognition. The reader will have always known.

The True Antagonist

The Being in the Lamp

Its nature is unknown. It predates the Count’s vampirism and bested him in a contest of wits with apparent ease. It was not banished with the Ancient Race — it was imprisoned separately, in the lamp, because it was the source of what they did. Banishment was insufficient for what it is.

Geographically constrained, it has operated exclusively through intermediaries for a thousand years — agents sent into Vaelmere because it cannot come itself. Every move it has made has been through someone else. Its goal is not freedom exactly. It is the completion of what the genocide was supposed to accomplish and didn’t: the permanent prevention of a reunion that would render it irrelevant. A complete humanity doesn’t defeat it. A complete humanity simply has nothing left for it to work with.

The millennium is the threshold it has been working against for a thousand years. It does not change strategy dramatically. It simply persists — with the patience of something that has been imprisoned for a millennium and knows the threshold is coming.

“Not her. There’s still another.”

Aelindra, at the gathering, after naming all the threats she could identify.

She spoke softly. She did not say its name. She may not have known whether saying too much about it aloud was safe.

The Novel is Coming

Sovereigns of the Shattered Veil — an adult literary saga set in the same world, following the same characters at full depth.

Newsletter — Coming Soon
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The Author

B. Aelwyn

B. Aelwyn writes for readers of every age — whimsical picture books for the very young, and the darker novels that share their world. It all takes place in Vaelmere, a realm of ancient forests, dancing northern lights, and creatures made of living light.

The Princess and the Witch began as a bedtime story and grew into a series. The deeper lore — the grown-up history of the same world — is on its way.